A lot of people - a LOT of people - want to work in the video game industry.
It's not easy to break in. But TND alum Ash Poprik did.
She's now a writer at High Moon studios, working on the Call of Duty franchise. (W00t!)
How did she make it happen?
It all started with a walk around Austin.
As you can see, your first job in the industry doesn't have to be a job. It can start with an internship.
But even internships are competitive. It helps to have a body of work when you apply to those kinds of positions.
A big part of becoming a game writer is deciding you ARE one - even before you offically have the job.
Because then you start doing things that game writers do - like developing your skills, any way you can. (That's what Ash did!)
To learn more about Ash, visit her portfolio site here.
I hope this video gave you some inspiration and new ideas.
See you next week.
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Susan’s first job as a game writer was for “a slumber party game - for girls!” She’s gone on to work on over 25 projects, including award-winning titles in the BioShock, Far Cry and Tomb Raider franchises. Titles in her portfolio have sold over 30 million copies and generated over $500 million in sales. She is an adjunct professor at UT Austin, where she teaches a course on writing for games. A long time ago, she founded the Game Narrative Summit at GDC. Now, she partners with studios, publishers, and writers to help teams ship great games with great stories. She is dedicated to supporting creatives in the games industry so that they can do their best work.